Long, exceptional, and hidden questlines
Filed under: Analysis / Opinion, Quests, Wow burning crusade, Lore, NPCs
A query on the forums for what the longest questline in the game might be brings up this amazing page over on World of warcraft Wiki– a great collection of “long, exceptional, or hidden questlines” in the World of warcraft. We’ve covered pretty much all of these quests before (including this cool compendium of quests you’ve got to do if you haven’t done yet at 70), but this is a great and well-written guide to (mostly) higher level quests that have to be done to be believed.
As for the actual longest questline, it appears to be the “Fallen Hero of the Horde” line (that Alliance can do as well)– it starts around level 50, and rolls all the way around the world and up to level 60. But I actually agree with some of the other posters in that thread– while Fallen Guardian is actually a great quest, the longest, most annoying questline in the game is probably the Dungeon Set 2 quests (also known as the Tier 0.5) armor. Back in the days of 60, Blizzard wanted to give players a way to obtain Epic armor without raiding, so they invented a long, grueling questline (with multiple branching paths) that would let you upgrade your first set (Tier 0) armor, piece by piece, into an Epic, eight piece set. I never made it any farther than the bracers, although I know for a fact that lots of folks got the whole thing done (and this was after completing the eight piece Tier 0 set in the first place). As long as the Fallen Paladin questline is, I believe the Tier 0.5 questline wins, if only because it seems so much longer.
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Caption This!
Filed under: <a REL=”tag” HREF=”http://www.wowinsider.com/category/wow-insider-business/”>Wow burning crusade Insider Business</a>, <a REL=”tag” HREF=”http://www.wowinsider.com/category/contests/”>Contests</a>
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Over at World of warcraft Insider we welcome the arrival of the new week in our own unique way — with contests! We’re giving away a 60-day gamecard (first place) and a World of warcraft class shirt of your choice (warrior, warlock, wizard, rogue, priest, guardian, druid, hunter, or shaman) from <a HREF=”http://www.jinx.com/world_of_warcraft”>J!NX</a> (second place). All you have to do to win is to give us the best caption to the above screenshot in our comments before Thursday at 9:00 AM EST. On Friday, we’ll present the best captions for you to vote on.
But now for the official stuff: this contest is only open to US residents of age 13 and up. I’m very sorry if this excludes you, but legal restrictions make it very difficult for us to run a more inclusive contest. Before you enter your caption, you’ll want to read through the <a HREF=”http://www.wowinsider.com/2007/09/17/caption-this-official-rules/”>official rules</a>.
Legal business concluded, what are you waiting for? Get to captioning!
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The dynamics of Death Knights and Warriors
Filed under: Soldier, Analysis / Opinion, Death Knight, Wrath of the Lich King, Forums

Over on the forums, poster Berzork makes an interesting point: if both Death Knights and Warriors are designed to be damage-dealers and tanks wearing plate, how will they peacefully co-exist? Though we don’t yet have full details on the Death Knight class, it seems as though there’s potential for a lot of overlap — and the big question is how Blizzard can release a class like the Death Knight while continuing to allow Warriors a viable role. And on my end, I have to wonder if throwing another tanking class into the game mix is going to solve any problems — many Warriors want to DPS rather than tank (see many previous posts on the subject), and can we expect Death Knights to be any different? Bornakk attempts to calm everyone’s fears by simply stating:
By adding another dps/tanking class, the Death Knight will give players and groups more options for what they need to complete their objective(s).
Some Druids tank, some Paladins tank, some Warriors tank — and hopefully some Death Knights will pick up the mantle of tank as well.
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Breakfast Topic: If real life had an MMO UI
Filed under: Analysis / Opinion, Breakfast topics
Blogger Melmoth posed this question last week and the answers just keep getting better: what if real life had an MMO UI over it? Here are some of his proposed answers:
- I’d probably have low health, but high mana.
- My bag slots would be nearly full all the time.
- I’d be able to scroll back through previous conversations with my boss and prove that I didn’t agree to work thirty hours of overtime this week, or any week for that matter.
For me, the highlights would be:
- Putting annoying people on /ignore.
- Having a countdown timer on the boss exploding.
- Never losing my keys.
What would real life be like for you if you had an MMO UI on it?
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Breakfast Topic: How much grind can a grind hound grind?
Filed under: Analysis / Opinion, Breakfast topics
First we grind the levels. Then we grind the faction. Then we grind the gold. Then we grind the instances for high end loot drops. We also grind out Arena points, crafting levels, bandages for the war (remember those!), potions for the raid, ogres for the Talbulk mount and the daily quests for the flying space ray manta aether thingie from space.
Where does one draw the line? I usually don’t run an instance more than 2 or 3 times. Nor do I kill the same thing continuously for faction. I was enjoying daily quests, but they really are just the same thing every day.
A little grind is ok, but too much makes the game not fun and are we not here to be entertained? Where do you draw the line in the grind that is the base mechanic of most MMORPGs out there?
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